VR analogy for Turiya

In Vedanta,
There are the following different states of consciousness:
# Turiya
# Deep sleep = Turiya + Deep sleep
# Dreaming = Turiya + Deep sleep + Dreaming
# Waking = Turiya + Deep sleep + Dreaming + Waking

Turiya is not really a state,
But it is the transcendent reality,
That underlies all the 3 states,
Of waking, dreaming, sleeping.

A great way to experientially imagine this,
Is to take the analogy of a VR headset.
You are Turiya.
You first wear the VR headset ‘switched off’ on your head first = Deep sleep
Say the VR headset cycles through these 3 states of:
# Being switched off = Deep sleep
# Movie mode = Dream
# ‘First person’ avatar game mode = Waking
Let’s imagine there are 2 screens on the VR:
# The screen closer to your eye is the movie screen.
# The screen farther away from your eye is the game screen.

The 2 can play simultaneously also, but generally,
When the game screen is switched on,
The movie screen turns translucent,
And serves as a sort of AR (augmented reality) for the game screen.

Imagine you forgot you were wearing this headset,
And got immersed into the game screen appearance,
Then you will believe the game world shown on it is the ground reality.
Supposing you snapped out of the trance,
And realized you were wearing the headset,
This real you that woke up to this is ‘Turiya’.
The VR headset still cycles between being switched off, movie mode, and game mode.
However now the real you is awake behind all of these states.

Imagine trying to convince another avatar in the game mode,
That he is actually another person like you wearing the headset.
How would you go about it?
Whatever he points to in that VR game world,
And even his avatar body, would have nothing to do with what you are trying to point at.

Similarly the other implication of this analogy would be that:
If you went to deep sleep in the game mode for the other players,
It means your headset is in its turned off state.
The real you wearing the headset is still awake.
However, since your headset is switched off, you would receive no information from the VR game world.
Other players would find you motionless/asleep/dead.
And even if they waved at you from within the game,
You would not receive that.
But however the real you, is still awake,
Just observing the blankness of the switched off screen.
This real you that is transcendent of the VR headset and its simulated worlds = Turiya.

The merger of tech and the human mechanism

As technology evolves,
It will start to merge more and more with our senses.
For instance, take the case of technology of the screen.
Its evolution moved from large CRT monitor screens to phone screens today.
Something even more intimate than phone screens is the AR or VR screen.
Even here there is a finer evolution happening.
Today we have VR headsets like the Oculus Rift which have 1080×1200 per eye.
But if you notice the mechanism of the eye,
The small area at the central portion of the field is the clearest and of highest resolution.
The rest of the peripheral part is at much lower resolution.
So, now they are working on VR headsets with 2 screens,
Where one screen is the high resolution background and the other is a tiny screen of much higher resolution that moves with the eye.
So this is an example of how the screen tech is slowly merging with the mechanism of our eyes itself.
The next step even beyond this logically would be to start to directly tap into the visual cortex in the brain itself.
Because the eye really is only a window that brings in information to the visual cortex.
If we could directly pass the information to the visual cortex, I would assume it would be indistinguishable from the real eye’s input.
In fact with directly passing input to the visual cortex, we could even have far more colorful rich and clear vision (like what is experienced on some psychedelics with the amplification of sensory circuits).
Technology would move merge into the senses, and then move into the brain circuits.